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The community is central to Zero Point Software. You're the reason why we're here today! In our attempt to involve our supporters, this official Interstellar Marines community group is used for talking in the chat room, posting official news and community announcements, and organizing games, meetups, and events.
We've sent out quite a few coupons recently for Interstellar Marines, and have had several questions about how to use them. Coupons can be used to purchase the regular version of Interstellar Marines at a special discount for a limited period of time. So if you already own Interstellar Marines, then you will not be able to use the coupon - although you can send it to a friend or trade it.Please find below a step by step guide to using coupons:1. Coupons come in the form of Steam keys. If you receive a coupon, you can enter it by starting Steam, clicking on Games in the menu bar, and then clicking on Activate a Product on Steam and entering the code.2.
When the Coupon code has been entered properly, you will see a screen like this:3. The Coupon will appear in your inventory. You can view it by opening Steam, clicking on View in the menu bar, clicking on Inventory, then clicking on the drop-down and selecting Coupons. Your Coupon will look something like this (it will change depending on the discount and validity date):4. You can apply the Coupon at checkout when you purchase a copy of Interstellar Marines. This means a Coupon cannot be used by a player who has already bought the game, but you can trade and gift them. So if you know someone who would like to buy Interstellar Marines please feel free to give them an unused coupon.Once a Coupon has reached its end of life it will automatically be removed from your inventory.
Rundown:Welcome to the 2nd annual Masters of Halloween Wargames! You are invited once again into the eerie bowels of Hell with plenty of spooks and scares awaiting you. This year we’re bringing back the Hell Week game mode (no respawns after the grace period) and introducing some thematic changes to spice up the event!The event will take place on October 30 at 6:00 pm UTC www.tickcounter.com.Join us on Discord discord.gg to chat with other players and find teammates.
Participants are welcome to record or live stream the event and share it afterwards using #interstellarmarines.Note: There is no sign-up. The server has room for 64 players total, so join the server quickly to ensure your spot! Hi everyone, good news! We’re pleased to announce our new development roadmap for Interstellar Marines.We’ve decided on a 4 month development period, with a tentative deadline for each update and new priority system for WIP content/features.The priority system will sort tasks into “need, want, bonus” categories. The Game Director will designate what needs to be done, what he'd prefer volunteers do, and bonus items that can be chosen by the volunteers themselves.Anything that is not ready will be pushed to release in a later update rather than delaying the current update.
Progress will be updated on our Trello page and social media, so be sure to check them out to see what is being worked on. ITO TestingITO Testing will continue as usual, and will take place before the deadlines with multiple builds including changes/additions according to player feedback. Once we feel we’re ready to release we’ll lock an ITO Test Build as a release candidate.To become an ITO tester join our official Discord server discord.gg and post “!rank ITO Tester” in the role-requests channel.
Update 28 - Engine UpgradeHello Marines, we’re very excited to announce Update 28!First, we want to thank everyone who participated in ITO Testing - you’re the best!Update 28 has finally been wrapped up and released. In this update we’ve upgraded Interstellar Marines from Unity 5.1.3 (released August 2015) to 5.6.7 (released March 2019). What’s NewADDED Basic lean mechanics with audio by EduardADDED Unity's new Post Processing v1 stack to all camerasADDED Motion blur settingsADDED Reflection probe intensity is linked to weather stateADDED Reflection probes are eased in on forced weather systemADDED Screen Space Reflections settingADDED Exhaustion and damage post-processing effects (Chromatic Aberration and Tonemapping)ADDED Jump penalty added to exhaustionADDED Performance optimizationsADDED ECSChat server host defined in command line argumentsADDED REDACTED to Resort (first iteration). Known Issues. The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it. Hi everyone, we'd like to take a moment and answer one of the most frequently asked questions about Interstellar Marines:There really is nothing we'd rather make than COOP missions and especially unique and exciting ones; but without more advanced AI, options for scripting and more advanced gameplay setup towards tactical sandbox gameplay with a story, we can’t do that.We want the next COOP mission to feel more immersive and unique than the previous missions.
The Cooperative mode was built for Interstellar Marines from the ground-up to be a multiplayer gamemode where you could play unique and exciting missions with three of your friends.However, if we decide to commit and go through the development process it would require to make another COOP mission like the Neurogen Incident, it would take months to do. With these COOP missions you play through them a few times and then wait for new content to release. It simply takes too much time and resources to create each new mission, make sure most of the substantial bugs are taken care of, then release it within a decent amount of time at the moment.
The cost versus pay off just simply wouldn’t be worth it, unfortunately.If we decided to release new missions it'd simply be more of the same kinds of missions we've done in the past, and we don’t want that. We want missions with a heavy emphasis on replayability, with each playthrough feeling like a new and unique mission.For this to happen, the focus on adding/improving core gameplay mechanics, tweaking current content, patching bugs and glitches, and adding other content in the meantime will need to continue. For that very reason it makes much more sense to continue to focus on Wargames, using it as a testing ground for new features/content, improving AI, and eventually even possibly having the maps be used for new COOP missions. We’d also like to make sure that we align all of your expectations with our current situation and progress with Interstellar Marines/Update 28:Our game director Kim (ZPSHicks, and lone survivor of the original Zero Point Software team) currently works two jobs and has a limited amount of time being able to work on Interstellar Marines.Currently we have two of our volunteer developers working on upgrading Interstellar Marines’ game engine (Unity) to the latest available version. This will take time, but will hopefully remove a lot of substantial bugs/glitches (for example, the infamous “falling through the ground” bug) and increase optimization.For now, we are focusing on making small improvements to Interstellar Marines in general and the Wargames multiplayer gamemode.We’re not giving up hope on this, but development will continue at a slow pace until we can attract a publisher or somehow raise money for development.
We have possible leads for publishers, but nothing is confirmed at the moment, so please don’t get your hopes up.Lastly, I’d like to announce that I will be your latest community manager for Zero Point Software. Expect posts to occur much more frequently, and for communication to improve significantly. I will be keeping you all updated;)/CinemaBaneFOR THE LOVE OF THE GAME,Your team at Zero Point SoftwareJoin our official social media and community groups to stay connected and chat:. Discord server: discord.gg/interstellarmarines.
Steam group: Twitter page: www.twitter.com/zeropointsoft. YouTube channel: www.youtube.com/zeropointsoftware. Twitch channel: www.twitch.tv/zeropointsoftware. Instagram page: www.instagram.com/zeropointsoftware.
Update 27 - To Hell and BackGood news everyone!Thanks to our wonderful crew of community volunteer developers, Update 27 has been wrapped and released! Going into the volunteer program we weren’t sure what to expect, but we knew development was much too slow and something had to be done, and we sure are glad we took a chance and accepted some help.Now that we have a better idea what the volunteers are capable of and how to manage volunteers rather than regular employees, we plan on more frequent updates in the future.We’ll need to upgrade the Unity engine sooner rather than later. Are you a competitive Interstellar Marines player who’s found themselves hungering to return to the battlefields we all know and love? Or perhaps you’re a new player, ready to prove themselves among the elites?Whatever your motives are, long-time community member Five5staR is giving everyone the chance to compete in his standalone competitive league, the FIVESTAR Championship Series!Join the action at their discord; discord.ggSignups are free and going on right now for the 2018 New Year Blind Pick Tournament (16+ players required).
Message an admin at the FCS Discord for more information. We've been hard at work on Update 27 and have made significant progress. This includes tactical reload, a fix for falling through the map in need of testing, and weapon changes for you to provide feedback on.X-Mayhem StatusRight now there is a bug which spawns the present over and over again in the same space up to millions of times in an attempt to maximize holiday cheer, making the game mode unplayable.
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One of our programmers is looking at it though, and with his help Santa might be able to save Christmas after all!Development StatusSeveral of our volunteer programmers attend university; Understandably, they’re occupied with end of semester projects and studying for finals. Unfortunately, this means development has slowed down and we’re not sure exactly when U27 will be ready.
Changelog for Update 27 - ITO Test Build 4ADDED Tactical Reload.ADDED 2 light modes (dark/light) to GKBB controlled by a power box & other changes.ADDED New AR03 Firing sound.ADDED New OS-1 Pistol Firing sound.UPDATED SMG, AR and Pistol with slightly less FOV change for added realism (until we can simulate sight magnification)UPDATED Recoil lurch V2 system.UPDATED CTR's spotting targets with their flashlights. (Test if CTRs can see you through the wall with flashlights)UPDATED SMG ammo capacity to 32, ammo pickups to 32.UPDATED Minor tweaks in lens flare distance.
(visible from a bit further away and close up)UPDATED Lighter ammo and weapon crate interiors.UPDATED Defective and Guard CTR damage values updated to correspond to player's.UPDATED Defective CTR body and limb damage values halved, head shot now 1 hit kill.UPDATED Weapon recoil values adjusted. (How does it feel?)UPDATED Smaller camo patterns for purchasable ZPS created camo skins.UPDATED Increased the length of the mouse setting scroll reticle so all options fit in all resolutions.
(Does it fit in yours?)UPDATED NGI CTR medical cross to green, resolving a Geneva Convention compliance issue.UPDATED Reload mechanics with CTR animation controller.UPDATED Ammo counter sights optimization.UPDATED Supply crate Pre-fab updated for more exact placement and new aligned pickup locations.UPDATED Suit Systems to properly work with reload sound.FIXED Ammo counter visible through everything.FIXED Client not knowing it had suppressors.FIXED Multiplayer suppressor bug when equipping and unequipping super-fast.FIXED Players falling through the map.FIXED Revive attachment poof bug. (Does suppressor stay on weapons after revival?)FIXED Semi-auto aim slow rise (Does it go up slowly after you’re done shooting?)FIXED Random no recoil bug on burst mode.FIXED Weapon swap with alpha keys.FIXED Weapon swap using d-pad on gamepad.FIXED UI not showing at certain resolution.To become an ITO tester join our official Discord server discord.gg and post “!Enlist ITO Tester” in the role-requests channel. Then you'll receive access to the ITO testing announcements where you’ll find the code to unlock the beta branch in Steam.FOR THE LOVE OF THE GAME,Your small team and awesome volunteer army at Zero Point Software. ITO Testing!Our ITO Testing program allows us to post game changes on a beta branch in Steam for ITO players to test, without breaking things for the casual player on the main build. Up until now it's been an exclusive group that requires a signed non-disclosure agreement on file at Zero Point Software to participate but NOT ANYMORE!We have opened enrollment to anyone who is interested, with no NDA required.
Not only is there no NDA, but we encourage our testers to discuss things with other players outside of testing to keep them in the loop.To become an ITO tester join our Discord Server discord.gg and post in the roll-requests channel. Then you'll receive access to the testing announcements and the code to unlock the beta branch.We won't make a public announcement for every iteration of a test build (we could have 10 a day) But we will announce major changes. If you want to follow progress on the game you can also visit our Trello Page trello.com we'll be keeping it updated with what we're working on better than we have been previously. Update 27The next short term goal is to finally get Update 27 out.
Update 27 is centered mostly around expanding our combat sandbox arena called Wargames and fixing as many of our bugs as possible. (You can check our Trello page trello.com for progress and more details).In the long term the goals will be to get the game upgraded to Unity 5.6+ and make everything run smoother, be much more bug free, and prettier. This will allow us to expand in more interesting directions to chum players in.It's also a clear goal to make sure future updates, although small, will release more frequently.
Moving forwardLack of substantial progress in Early Access has resulted in a steady increase of negative reviews (understandably), which in turn have had a very serious effect on sales; creating a nasty downward spiral to the bottom of the foodchain.With the current negative review scores it will be much more difficult to attract publishers/investors to our game; although we will certainly still try. What’s more important is moving forward (even if slowly) and when things become more positive, more options will become available.I'll keep working on Interstellar Marines with awesome people interested in helping out, that's for sure. I've been very fortunate to get this small handful of awesome volunteer community members on board to help out from time to time. I’m also blessed to have my brother-in-arms (ZPSSpectre) helping out with game design, military advisory, and community interaction.
Only time will tell how this 'crowd sourcing' adventure will turn out.I can totally respect if you could not care less about me or this game anymore, it really has been too long a wait with way too little progress.If, on the other hand, you feel a sense of hope and power inside to keep fighting; I'll be honored and proud!Show don't tell is what I'm judging myself on, and this is just text. Back to work!
Early Access is a gamble. Sometimes it works out, sometimes it's.
As such, it's nice to see developers of Interstellar Marines giving potential buyers an idea of what they're potentially buying. For the next week, you can play the game for free through Steam.For the next five days (and nine hours), anyone can install the game and play it for free. After that, it's whisked away from your library, but a 66% off sale makes it a fair bit cheaper if you do decide to commit.As for the game itself, it's a tactical FPS inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Expect plenty of sci-fi trappings, a smattering of stealth, and some co-ordinated co-op.It sounds interesting enough to be worth a look, which you can do by going here.As for how Interstellar Marines is progressing, here's a recent update video explaining the latest additions for the game. Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, screaming in space can definitely be heard in Interstellar Marines.As an interstellar marine, it goes without saying that I’m the best of the best. I’m tough as nails.
I’ve seen it all and I’m ready for anything. I scream like a preschooler and fire entire clips in a messy panic.
Okay, maybe the last one doesn’t fit with the image, but I can’t help it: when malfunctioning robots run at me from the darkness I scream. Then I fire a flood of panicky bullets into them far longer than strictly necessary. Then I run away and try to hide. I’m an interstellar marine. And I’m terrified.
visit site to read more. In the early days of alphafunding, long before we settled on the term “early access”, Zero Point Software came up with the loathsome “AAA Indie”. In 2009 they started crowdfunding Interstellar Marines, a type of game impossible in AAA Dependent: an FPS about space marines. Oh, but I’m too cruel. After years of prototypes and milestones ranging from a shooting gallery to competitive multiplayer, Zero Point updated it on Friday with the first iteration of what they’ve teased since 2006: single-player and co-op story missions. visit site to read more. Save 50% on Interstellar Marines as part of this week's Weekend Deal.!Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay.
The game has been building features and community in Early Access over the last few months. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield.
Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.Offer ends Monday at 10AM Pacific Time. Zero Point’s Interstellar Marines has a perception problem. I had a look at a bunch of comments people have made about it in the various news stories we’ve posted: some people are intrigued by the promised RPG shooter that’s been inspired by Deus Ex and System Shock; others decry it as ‘generic’, and failing to live up to its promise. I can see both sides. For all their promises, all that’s really been delivered is a multiplayer shooter and bits of admittedly impressive tech. For a game announced in 2005, that’s not a huge amount of progress.
It’s something that the developers address a little bit in the trailer below, with a breathless narrator mocking the lead dev’s ambitions as he pitches the game to Steam Early Access customers. Zero Point’s Interstellar Marines has a perception problem. I had a look at a bunch of comments people have made about it in the various news stories we’ve posted: some people are intrigued by the promised RPG shooter that’s been inspired by Deus Ex and System Shock; others decry it as ‘generic’, and failing to live up to its promise.
I can see both sides. For all their promises, all that’s really been delivered is a multiplayer shooter and bits of admittedly impressive tech. For a game announced in 2005, that’s not a huge amount of progress. It’s something that the developers address a little bit in the trailer below, with a breathless narrator mocking the lead dev’s ambitions as he pitches the game to Steam Early Access customers.
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